Reading TTWO? Track it free: the weekly brief, plus an alert if the thesis breaks. No credit card.
Track TTWO free→Reading TTWO? Track it free: the weekly brief, plus an alert if the thesis breaks. No credit card.
Track TTWO free→
NASDAQCommunication ServicesElectronic Gaming & MultimediaSnapshot 2026-06-12
Recent financial performance sits below its industry cohort — worth keeping an eye on, though it has not freshly broken.
Recent financial performance is neutral, and management's recent track record has been steady. The company was unprofitable over the past year, so its earnings quality can't be assessed. Peer multiples imply a price about 275% below where it trades (it looks expensive on this basis); the read is rich. If TTWO cuts guidance on the next call, that could have a meaningful negative impact. This read is provisional.
Daily closes. Earnings/event dots are placed inline.
A consensus fair price across 6 valuation methods, at three horizons. Current price $211.75. Estimates are diagnostics, not price targets. Short-horizon estimates are close to coin-flips, so confidence is a method-agreement read, not a prediction.
No-growth: today's peer multiple on trailing earnings. The headline read.
Embeds projected growth. Leans optimistic by design. Upside context.
We take the 12-month fair value above and grade our own number — how the market prices this name versus what we'd justify, and where the two diverge.
At $212 the market pays 52× p/e — above the 19× p/e peer median but in line with its own 53× history. That premium reflects a durable franchise our peer-anchored $61 fair value understates; treat the 'expensive vs peers' read with low confidence. Analysts: $280–$300. Not investment advice.
One valuation read at a 12-month horizon, plus how price compares to peers and the company's own history.
The market is pricing in roughly 246% near-term growth, well above our forecast of about 14%. This describes what's priced in, not a forecast of the move.
Only expensive valuation — not the full expensive x weak x turbulent stack. Regime (Crisis) does not concentrate fragility.
For similar setups historically (n=20,154): about 33% saw a 20%+ drawdown, and roughly 76% of those did not recover within the year. These are historical base rates for the cohort, not a forecast of this stock.
Each factor is a parallel diagnostic with a clear read of what it shows and how names like it have historically fared. Never aggregated into a single score.
Operating income rose in 2 of the last 3 quarter-over-quarter moves. Historically, Communication Services names rated neutral grew net income 46% of the time over the next year (vs 61% for the rest of the cohort, n=902).
Over the trailing year it converted -2.09x of net income into operating cash flow.
Most sensitive to the broad stock market.
Not enough signal to read sensitivity to the US dollar, long-term interest rates, real (inflation-adjusted) rates, Fed net liquidity.
1 material management or governance event in the past 24 months, led by executive changes. Historically, Communication Services names rated stable grew net income 66% of the time over the next year (vs 56% for the rest of the cohort, n=208).
The next print and the backdrop around it (sector regime and the AI cycle). Context for the path, not a forecast of returns.
EPS estimate $-0.31 → $-0.21 (+32.9% / 30d). 3 raised, 1 cut, 10 covering analysts.
0 upgrades, 0 downgrades / 30d, 2 maintained. 97% of analysts rate Buy.
2 PT revisions / 30d. Avg target 22.0% above current price.
0 positive, 1 negative / 30d. See F4 management tile for the event list.
How management runs the business: capital, margins, balance sheet, and how reliably they guide and deliver.
What a normal day, a bad day, and the worst of the last year would mean for a $10,000 position.
On a typical day, $10k can swing ±$109.
How much price usually moves either way.
On a bad day, this stock has moved -$295.
A rough but not unusual down day (about the 95th percentile).
In the worst 12 months, $10k could have lost $2,768.
Deepest peak-to-trough drop in the last year.
Past results, not a forecast. Not investment advice.
The most important moves since the prior daily snapshot.
No material changes since the prior snapshot.
as of 2026-06-12
Specific, dated things to watch for, each with what would confirm it and what would prove it wrong.
Why it matters: This game is expected to drive significant revenue growth and set a new performance baseline.
Confirms:The launch was successful. Sales went over $1 billion in the first week.
Disproves:Launch fails to meet sales expectations, with less than $500 million in sales in the first week.
Recent news graded against this company's own objectives — whether it reinforces or challenges the thesis, and how confirmed it is.
No graded news catalysts for TTWO yet.
Conditional scenarios: if X happens, the view would shift in this direction. These are not predictions.
Recent SEC 8-K filings ranked by likely impact, confidence, and recency.
Results of Operations and Financial Condition On May 21, 2026 , Take-Two Interactive Software, Inc. (the “Company”) issued a press release announcing the financial results of the Company for its fourth fiscal quarter and fiscal year ended March 31, 2026. A copy of the press release is attached to this Current Report as Exhibit 99.1 and is incorporated by reference herein. The information included in this Current Report on Form 8-K, including Exhibit 99.1 hereto, that is furnished pursuant to…
Whether the overall read has been drifting up or down lately, and how it's changed since last week.
Not investment advice. Scores describe historical and current data; they are not forecasts of future returns. Consult a licensed advisor before making investment decisions.
Long-thesis check; widest uncertainty.
$280.00 – $300.00 (median $287.00) · 3 analysts · as of 2026-06-02
Looks more expensive than peers.
Around its own typical valuation.
Trailing four: 2025-Q3, 2026-Q1, 2026-Q2, 2026-Q3
A side-by-side read on sector standing, valuation, and risk versus Interactive Home Entertainment.
| Stock | Sector standing | Valuation | Risk |
|---|---|---|---|
TTWO Take-Two Interactive | Typical Show detailsSector percentile: 41 of 100 | expensive | moderate |
NTES NETEASE INC | — | — | moderate |
EA Electronic Arts | Below typical Show detailsSector percentile: 24 of 100 | expensive | moderate |
RBLX ROBLOX CORPORATION | Below typical Show detailsSector percentile: 26 of 100 | expensive | elevated |
PLTK Playtika Holding Corp. | Typical Show detailsSector percentile: 55 of 100 | inexpensive | elevated |
Not investment advice. As of 2026-06-12.
via XLC
Tailwind = sector leading the S&P 500; headwind = trailing. Both can be constructive. Historically, headwind regimes have averaged stronger forward returns than tailwind.
Context label only: describes the market state (e.g. real bear vs narrative panic, healthy uptrend vs late-stage froth). It is not a per-ticker buy/sell signal and does not predict factor performance.
Not investment advice. As of 2026-06-12.
A guidance track record builds as the company issues and delivers on guidance.
Priorities management has stated in recent disclosures, with status and evidence drawn from earnings calls, filings, and press releases.
Focus on growing Net Bookings through strong portfolio execution and new releases.
Prepare for the launch of Grand Theft Auto VI to drive future growth.
Focus on enhancing profitability through operational efficiencies and cost management.
Why it matters: This report will provide insights into the company's performance and outlook after GTA VI launch.
Confirms one read:Earnings report shows positive net income and strong guidance for the rest of the year.
Confirms the other:Earnings report reveals a net loss and reduced guidance for the fiscal year.
Why it matters: Hitting or beating goals shows strong interest from customers. It also shows room to grow.
Confirms:Net Bookings for Q4 land at or above $1.510 billion.
Disproves:Net Bookings for Q4 fall below $1.510 billion.
Why it matters: More spending from users shows they are still engaged. This means more chances to make money.
Confirms:Recurrent consumer spending grows by more than 15% year over year in Q1 2027.
Disproves:Recurrent consumer spending growth is less than 5% year over year in Q1 2027.
Why it matters: This number is important. It shows the company's growth after launching GTA VI.
Confirms:Net Bookings reported at $1.37 billion or higher for Q1 2027.
Disproves:Net Bookings fall below $1.20 billion for Q1 2027.
Results of Operations and Financial Condition On February 3, 2026 , Take-Two Interactive Software, Inc. (the “Company”) issued a press release announcing the financial results of the Company for its third fiscal quarter ended December 31, 2025. A copy of the press release is attached to this Current Report as Exhibit 99.1 and is incorporated by reference herein. The information included in this Current Report on Form 8-K, including Exhibit 99.1 hereto, that is furnished pursuant to this
The filing is about the approval of an amendment and restatement of a stock incentive plan, not a management change.